Skip to content
EchoVibe

Guitar Hero Turns 20 – The Plastic Guitar That Connected the Gap Between Rock Generations

Marking two decades after the legendary game hit the market in North America, providing everyday gamers the means to become a rock star. Not in reality, but try telling that anyone who's nailed Free Bird’s lengthy instrumental break in front of a packed living-room audience.

Developed by Harmonix, Guitar Hero provided users with a plastic guitar peripheral to follow coloured notes moving along the display in time with the music. Every sequence mimicked specific notes, creating the sensation of a genuine live show.

The studio had already experimented with rhythm games before partnering with the publisher, later purchased by the gaming giant during the mid-2000s. Together, they established the foundations for a surprising massively profitable franchise which made a significant impact for many of the artists included, showcasing classic groups to a new generation of younger players.

Michael Dornbrook, ex-chief operating officer of Harmonix, remembers the initial financial challenges in securing the songs – even though the first two games mostly used cover versions.

“We rerecorded every song since the dollar figure prohibitive,” he explains. “Despite having the necessary permissions alone, it proved extremely difficult. We failed to secure acts such as the Who – RedOctane was operating on a shoestring budget, and our team was pretty convinced it would fail. But once the game took off, and record sales and radio play increased, all artists desired to participate.”

He continues: “One of the amazing things was how many parents reached out and thanked us for introducing their kids to the music they adored. It evolved into a multigenerational thing.”

Classic Rock Gains a New Audience

Northern Irish blues-rock band the Answer had Never Too Late in the 2008 release the popular installment. Guitarist the artist remembers how the series revived older hits back into vogue: “Guitar Hero provided a bigger, new demographic. Typically such music was seen as outdated material, however when it was featured on the game young people were finding it, abruptly it was cool. This validated it, eliminating the ‘dad rock’ label. It gave all our music renewed popularity.”

At that time, the Answer’s first record was still unreleased stateside, so Guitar Hero was a key medium of discovery for the group during their a North American tour supporting AC/DC. “Their crew were playing Never Too Late on the tour bus, and several knew us from Guitar Hero,” he notes.

Major Band Titles Enduring Influence

Music's biggest acts soon capitalised on the game's success, with Aerosmith, Metallica and Van Halen starring in specialized game editions that focused on their music collections and related lore, imagery and rock’n’roll mythology. For example, the Aerosmith edition, it was said earned the band greater revenue compared to their records. It sold more than 500,000 copies upon release, while demand for Aerosmith’s music saw an increase of up to 40% at a time when the music business was already collapsing.

Guitar Hero still motivates nimble-fingered dedication among its fans. Recently, an online personality achieved an impressive attempt featuring Through the Fire and Flames – an infamously tough power-metal song popularized through the game – using a fan-made version, a freeware game with almost identical mechanics but an array of personalization features. This track is challenging enough on expert mode, let alone performed at double speed while hitting every one of the thousands of cues. The streamer claimed requiring months of practice to accomplish.

“Guitar Hero is a fun, fantasy thing. If you play other games, it doesn't imply you should use a real gun and enlist,” says musician Herman Li.

DragonForce previously wrapped up a profitable run when Through the Fire and Flames was featured on Guitar Hero III, but Li says it turned them into widely recognized. “I recall the record label calling to tell me that our selling albums like crazy,” he says. “It exploded when we next toured, and we were playing right ahead of the headliners on the Mayhem festival.”

In fact, DragonForce’s exposure via the game proved so vast that it has threatened to eclipsing all other accomplishments. Recently, the track was used in promotional material for Despicable Me 4. “In the past I felt differently, but now I accept it,” Li says. “If you only hear one DragonForce song, that's fine – each person has their own musical journey and I’m glad we’ve been part of people’s lives”.

The Lasting Impact from the Iconic Controller

The best marketing, be it for automobiles, clothes or games, extends beyond than selling something – it inspires a desire. Did Guitar Hero tap into that? “That’s exactly what our team trying to create,” Dornbrook says. “The excitement of performing as a rock star on the stage. From day one, the creators believed humans have a natural human desire to make music, and their goal was to use technology to allow people to do it”.

The majority of Guitar Hero games were released in just a five-year period from 2005 to 2010, including derivative titles like the DJ version, including a turntable controller, and the band-focused game. After that, the publisher’s interest in plastic instruments died down, except for a brief comeback in 2015.

Games such as the fan project and Fortnite Festival have maintained the scene active, and there’s expectations of something from the original publisher in development. A new studio has begun production on their first music game. Original co-founders are both involved as special advisers. Is the world ready to embrace a new entry following Guitar Hero?

“Our team believed such titles could be like Madden allowing annual releases,” Dornbrook says. “There’s so much fresh tracks that it could be evergreen, so I’ve always been optimistic. It's entirely possible for it to persist with new generations.”

The writer

Mrs. Shannon Owens MD

A passionate cyclist and gear reviewer with over a decade of experience in the biking industry.

EchoVibe

Type to search articles.