🔗 Share this article Exploring Fallout, Gaming’s Most Astonishing TV Hit The Fallout TV series has come back to its platform, and it's fair to say that audiences were pleasantly surprised by the quality of its first season. By illustrating the atomic-age, nuclear-ravaged United States through the perspectives of three different characters, it effectively portrayed different facets of the gamer's journey. We followed vault-dweller Lucy, attempting to uphold her morals and discovering that the ruined world made that very difficult; Brotherhood initiate Max, the militant faction rookie, who starts doubting his faction's authority and causes plenty of trouble in robotic power armour; and Walton Goggins's character, a fan-favorite figure who has long since lost any moral compass out in the contaminated wastes. Building Anticipation for a New Chapter The show's first season finale disclosed key information about those responsible for the global annihilation that sealed a society in subterranean shelters for an extended period. It also left several enigmas open for the second season – and, now, hopes are considerably elevated. “We'd gladly accept ‘not terrible’ – we should print that on merchandise,” remarks one of the series creators. “Starting the initial season, everyone’s like, ‘Just get it right’,” adds the game director. “We are thrilled with the reception to the show, so this time people are coming in with more excitement and different expectations.” The Mojave Beckons for Season Two The new season is taking place in New Vegas, the setting of the 2010’s game Fallout: New Vegas, which is frequently celebrated for having the sharpest dialogue and cast in the series, even if it was somewhat buggy at launch. “It embodies a sun-baked feel, a Mojave vibe, that’s so key to that game,” notes the co-creator. “That dusty, desolate iconic highway vibe of the game is so much rewarding to bring into the show.” In the series narrative, a considerable period has passed since the events of the New Vegas game by the time the characters make their way there. Yet, the creators hint that it does reference the fan's adventure. The Importance of Physical Sets The Fallout TV series is distinguished by its tangible quality – its creators prioritized physical models and environments were constructed, reflecting the improvised nature of the settlements in the games. “As a sci-fi fan, so many shows I watch, I’m conscious that they’re all standing in front of a green screen,” observes another of the showrunners. “The key objective of an translation, particularly of a video game, is to appear as if it’s authentic.” In fact, pretty much every element you see on-screen is practical, even the notoriously frightening irradiated monsters known as Deathclaws. In the show, they are brought to life with puppets, and were reportedly rather intimidating up close. Made by Fans, for Fans The Fallout series works because it is developed by accomplished storytellers who are also dedicated players, with the help of the visionaries behind the source material. This mutual respect for the universe is apparent in the final product. The new batch of episodes is launching on a weekly basis rather than as a binge-able batch, offering a different experience from the first season. This format will allow for a new weekly discussion, something the showrunners themselves are looking forward to observe. “It's richer, it’s bigger, it’s wittier, it has a lot of twists,” says Howard. “I am excited to seeing what people think.”